प्रकाशित 2025-03-12
संकेत शब्द
- Mathematical game,
- Cartesian coordinates,
- Cartesian plane,
- Learning outcomes
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सार
This study was designed to investigate the effect of mathematical game on students‘
understanding of Cartesian coordinates and plane. The study also aimed at assessing the role of
mathematical games in making learning mathematics more interesting. Thus, both quantitative
as well as qualitative research methodologies were applied. This study employed a non
equivalent control group quasi-experimental design. The control group comprised of students
from class 5th to class 7th from three Delhi-based secondary schools. The control group was
drawn through a stratified random sampling technique (based on two aspects - educational
attainments and gender i.e. male and female students). The premise of the study was to find out
whether, and to what extent, mathematical games can help in improving the understanding of
mathematical concepts of students. Cartesian Ludo, a board-game based on Cartesian plane
(with Origin, X-axis and Y-axis) and played with two dice and two to four tokens (resembling the
traditional game of Ludo) was created and employed for this study. The pre-test and post-test
analysis of the study revealed that the mathematical game approach is superior to the
conventional method (such as monologic teaching pedagogy) in facilitating better learning
outcomes for students.